Hello Creators!

In the spirit of more transparency, we will be posting more regular patch notes for when they are available. ICYMI, we are combining this week and lasts below.

Patch Notes 2/19/2020

  • Enable Sensors in Creative Mode
  • Glider appears when it shouldnt.
  • Various dirt / grass variants masking inconsistencies
  • The per-player “creator” permission doesn’t work / doesn’t override world settings
  • Snowy the Blockman has part of the texture borked / black
  • Provide proper explanations about the new graphics settings and better ways to deal with them
  • Users can get authentication errors and be unable to join game
  • Slow/Stalled Chunk Building
  • Missing options in the Template Selector on world creation
    in rare circumstances, a cornerstone entity can be removed but the cornerstone info remains, resulting in a baked blueprint with no cornerstone
  • items missing from the normal crafting interface
  • Prefabs on racks and shelves flicker
  • Pulling ore nodes in CM doesn’t really get rid of them, they come back
  • Candy Skull Statue / Candy Skull Banner / Galactic LED don’t apply LED-like coloring properly (or at all)
  • Extractors are not working
  • Allow touchstone menu to be opened even if you don’t have one placed, so even if you dig it up in Creator Mode you can always get it back!
  • The player list in claims interface doesn’t react to clicking (prevents changing privileges of players in a claim)
  • Non-Pro players do not have proper creative mode inventory

Patch Notes 2/27/2020

 

  • Hidden Temple Torch flame and color use (only used one color) fixed
  • Primary/Secondary light mismatch changed for Paintable blocks
  • Wood slab and Bungalow door no longer loose saturation when painted
  • Ore nodes that come back once pulled in Creative Mode fixed
  • Holiday Masks fixed for:
  • Holiday Window masks
  • Cabernatious cabinets
  • Snow Globes masks
  • Industrial chimney masks
  • Industrial Door masks
  • Industrial fan masks
  • Iron Gate masks
  • Elderwood masks
  • Medieval Fireplace mask
  • Medieval Chest mask
  • Wood Table mask
  • Iron Table mask
  • Wood planter mask
  • Medieval Switch Mask
  • Wildflower mask
  • Incorrect currencies no longer showing up in store
  • Option to toggle paint mode added
  • Stamina consumption loss increase (while gilding) fixed
  • Transparent paint feature fixed
  • Teleporter codes breaking in Creative Mode, fixed
  • Year of the Pigsy, New Year of the Rat, and Year of the Dog lantern lighting inconsistency, fixed
  • Year of the Pigsy, Year of the Rat, and Year of the Dog lantern rotation, fixed
  • Toggling mode affecting hover state of nearby players in CM, fixed
  • Crops reverting to seed/spore state once painted, fixed
  • Odd graphics peeking thru Main Menu (World), fixed
  • Forbidden Red Wood Wall not processing into slab, fixed
  • Claims disappearing, fixed
  • Transparent Paint feature preserved
  • Colors no longer missing from Cornerstone Message
  • Industrial Air Vent now shows painted color in air effect
  • Pressure plate ignore presence of Creator, fixed
  • All throwables can now be used in Creative Worlds
  • Added separate “Copy” action that applies to both CM Mode blocks and Copy and Paint Color Copy.
  • Coal Nodes removed from CM inventory (or fix cornerstone conflict and add all the other ones)
  • Pulling Cornerstones in Creative Worlds fixed
  • Added Eye Adaptation to graphics options
  • Added auto-focus on item search bar options
  • Changing Steam accounts shouldn’t delete recently visited worlds
  • Several Backend fixes